Agatha Christie, the computer game version
Maybe it’s me, but I have a serious sense of deja vu about this particular story — or maybe the plethora of mystery novels-turned-computer games has become so prevalent it’s turning my brain into mush. But in any case, this piece of news is, well, intriguing:
The Adventure Company, a leading publisher of PC adventure games, today announced And Then There Were None as the first title in a series of games based on the books from legendary mystery author, Agatha Christie. AWE Games has been signed to recreate the rich storyline and characters from this best-selling novel.
“And Then There Were None is one of the greatest mysteries of our time, and the perfect title to propel what is starting out to be an incredible series,” said Richard Wah Kan, CEO of The Adventure Company. “It’s a challenge to recreate such a masterful story, but we’re confident the talented team at AWE Games will do both the novel and fans proud.”
“We are proud to be a part of presenting Agatha Christie’s mysteries in a new medium,” said Scott Nixon, Producer for AWE Games. “Her writing and the adventure game genre make a perfect match, one that stresses character interaction, development, and psychology.
With game design by Lee Sheldon, the game will ship globally in Fall of 2005 and has an anticipated ESRB rating of “T” for Teen in North America and “12+ PEGI” in Europe.
And it’s great because I’m rather glad I don’t have to be subjected to Hercule Poirot, the gaming version….